Java中的多人游戏。将客户端(玩家)连接到其他客户端创建的游戏
如何解决Java中的多人游戏。将客户端(玩家)连接到其他客户端创建的游戏?
另一个客户端由于其防火墙而无法连接到客户端A。
您可以创建两种主要的网络:
服务器客户端
点对点
但是客户端可以将一些数据保存到服务器,服务器可以将它们发送给所有客户端(您不需要点对点网络就可以让客户端B向客户端A发送一些数据)。
示例:客户端B将其地图位置发送到服务器,服务器将数据发送给所有客户端,因此客户端A能够在客户端B的位置绘制字符图块。
要将两台PC连接在一起,您需要将端口从服务器的调制解调器转发到用作服务器的PC,然后从用作服务器的PC的防火墙打开该端口。
您还可以在这里看看如何使用python创建一个多人游戏,我举了一个示例,其中客户端可以将它们与IRC连接在一起,并可以玩井字游戏(因此您不必管理服务器) )。我在这篇文章的结尾添加了一个Java示例。
import java.io.BufferedReader;
import java.io.BufferedWriter;
import java.io.InputStreamReader;
import java.io.OutputStreamWriter;
import java.net.ServerSocket;
import java.net.socket;
import java.util.Date;
public class Server
{
public static void main(String[] args) throws Exception
{
ServerSocket listener = new ServerSocket(4000);
String line;
try
{
while (true)
{
Socket socket = listener.accept();
BufferedReader readerChannel = new BufferedReader(new InputStreamReader(socket.getInputStream()));
BufferedWriter writerChannel = new BufferedWriter(new OutputStreamWriter(socket.getoutputStream()));
try
{
writerChannel.write(new Date().toString() + "\n\r");
writerChannel.flush();
while ((line = readerChannel.readLine()) != null)
{
System.out.println(line);
}
}
finally
{
socket.close();
}
}
}
finally
{
listener.close();
}
}
}
import java.io.BufferedReader;
import java.io.BufferedWriter;
import java.io.InputStreamReader;
import java.io.OutputStreamWriter;
import java.net.socket;
import java.util.Date;
public class Client
{
public static void main(String[] args) throws Exception
{
Socket socket = new Socket("127.0.0.1", 4000);
BufferedWriter writerChannel = new BufferedWriter(new OutputStreamWriter(socket.getoutputStream()));
BufferedReader readerChannel = new BufferedReader(new InputStreamReader(socket.getInputStream()));
String line;
writerChannel.write(new Date().toString() + "\n\r");
writerChannel.flush();
while ((line = readerChannel.readLine()) != null)
{
System.out.println(line);
}
}
}
import javax.net.ssl.SSLSocket;
import javax.net.ssl.SSLSocketFactory;
public class Client
{
public static void main(String[] args) throws Exception
{
SSLSocketFactory socketBuilder = (SSLSocketFactory) SSLSocketFactory.getDefault();
SSLSocket socket = (SSLSocket) socketBuilder.createSocket("127.0.0.1", 4000);
}
}
import java.io.BufferedReader;
import java.io.BufferedWriter;
import java.io.InputStreamReader;
import java.io.OutputStreamWriter;
import javax.net.ssl.SSLSocket;
import javax.net.ssl.SSLSocketFactory;
public class Client
{
public static void main(String[] args) throws Exception
{
SSLSocketFactory socketBuilder = (SSLSocketFactory) SSLSocketFactory.getDefault();
SSLSocket socket = (SSLSocket) socketBuilder.createSocket("irc.freenode.net", 6697);
BufferedWriter writerChannel = new BufferedWriter(new OutputStreamWriter(socket.getoutputStream()));
BufferedReader readerChannel = new BufferedReader(new InputStreamReader(socket.getInputStream()));
String line, computerName, nick, login, channel = "#bot", channelPassword = "";
long id = 1;
computerName = java.net.InetAddress.getLocalHost().getHostName();
nick = computerName + "_" + id;
login = computerName + "_" + id;
writerChannel.write("NICK " + nick + "\r\n"); // Join IRC with a specific Nick
writerChannel.write("USER " + login + " 8 * :" + login + " \r\n"); // Join IRC with a specific User
writerChannel.flush();
while ((line = readerChannel.readLine()) != null)
{
if (line.indexOf("004") != -1) // If connected
{
break;
}
else if (line.indexOf("433") != -1) // If Nick already in use
{
id++;
nick = computerName + "_" + id;
login = computerName + "_" + id;
writerChannel.write("NICK " + nick + "\r\n");
writerChannel.write("USER " + login + " 8 * :" + login + " \r\n");
writerChannel.flush();
}
}
writerChannel.write("JOIN " + channel + " " + channelPassword + "\r\n"); // Join a channel
writerChannel.flush();
while ((line = readerChannel.readLine()) != null)
{
try
{
line = line.substring(line.indexOf("#"));
channel = line.substring(0, line.indexOf(" "));
if (line.toLowerCase().startsWith("ping")) // avoid ping time-out
{
writerChannel.write("PONG :" + line.substring(5) + "\r\n");
writerChannel.flush();
}
else if (line.toLowerCase().contains("!ping"))
{
writerChannel.write("PRIVMSG " + channel + " :pong\r\n");
writerChannel.flush();
}
else if (line.toLowerCase().contains("!join"))
{
String newChannel = line.substring(line.indexOf("!join") + 6);
int stringPosition;
if ((stringPosition = newChannel.indexOf(" ")) != -1)
{
String newPassword = newChannel.substring(stringPosition + 1);
newChannel = newChannel.substring(0, stringPosition);
writerChannel.write("JOIN " + newChannel + " " + newPassword + "\r\n");
writerChannel.flush();
}
else
{
writerChannel.write("JOIN " + newChannel + "\r\n");
writerChannel.flush();
}
}
else if (line.toLowerCase().contains("!leave"))
{
writerChannel.write("PART " + channel + "\r\n");
writerChannel.flush();
}
else if (line.toLowerCase().contains("!quit"))
{
writerChannel.write("QUIT\r\n");
writerChannel.flush();
System.exit(0);
}
}
catch (Exception e)
{
}
}
}
}
我无法为您提供对等网络的示例,因为我从未这样做过。这确实很困难,您必须在互联网上进行大量研究。
https://docs.oracle.com/javase/7/docs/api/java/net/Socket.html
https://docs.oracle.com/javase/tutorial/networking/sockets/
http://www.oracle.com/technetwork/java/socket-140484.html
您需要一个多线程服务器来处理许多不同的连接。
提示-我已经回答了一些类似的问题。 即使编程语言有时有所不同,我也会为您提供链接,但逻辑总是相同的,因此可以为您提供帮助:
在python中创建多人游戏
Xcode Mass Multiplayer(不是您可能在想的)
MMO如何处理真人游戏的每一刻为成千上万的玩家计算和发送数据包?
解决方法
我正在开发多人游戏,无法找出如何将其他客户端连接到所创建的游戏。我的意思是客户端A创建与服务器的套接字连接,其他客户端(A,B
…)如何连接到客户端A?有人可以帮我吗?
PS我是网络编程的新手,因此,如果您可以举一些例子,我将不胜感激。
我来说两句